﻿headgear = {
	usage = game
	selection_behavior = weighted_random
	fallback = no_headgear

    no_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = no_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
        }
    }

    chinese_imperial_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = chinese_imperial_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
               add = 100
               chinese_imperial_clothes_trigger = yes
            }
        }
    }

    japanese_imperial_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = Japanese_imperial_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                japanese_imperial_clothes_trigger = yes
            }
        }
    }

    european_royal_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_royal_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
               add = 100
               european_clothes_trigger = yes
               monarchy_clothes_trigger = yes
            }
        }
    }

    european_common_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 10
                european_clothes_trigger = yes
                politician_clothes_trigger = yes
                armed_forces_clothes_trigger = no
            }
        }
    }

    indian_military_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_turban
                range = { 1 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 1000
                OR = {
                    AND = {
                        exists = scope:pop
                        scope:pop = {
                            religion = rel:sikh
                            NOT = { is_pop_type = clergymen }
                        }
                    }
                    AND = {
                        exists = scope:character
                        scope:character = {
                            religion = rel:sikh
                            NAND = {
                                is_ruler = yes
                                owner = {
                                    has_law = law_type:law_monarchy
                                }
                            }
                        }
                    }
                    AND = {
                        indian_clothes_pop_trigger = yes
                        OR = {
                            soldier_clothes_pop_trigger = yes
                            officers_clothes_pop_trigger = yes
                        }
                    }
                }
            }
        }
    }

    indian_sikh_clergy_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = indian_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 1000
                exists = scope:pop
                scope:pop = {
                    religion = rel:sikh
                    is_pop_type = clergymen
                }
            }
        }
    }

    european_military_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                republic_clothes_trigger = no
                european_clothes_trigger = yes
                american_clothes_trigger = no
                british_empire_clothes_trigger = no
                french_empire_clothes_trigger = no
                german_clothes_trigger = no
                # NOT = {
                    # exists = scope:character
                    # scope:character = {
                        # owner = {
                            # exists = c:CSA
                            # c:CSA = this
                            # is_subject = no
                        # }
                    # }
                # }
                OR = {
                    scope:character = {
                        has_role = general
                    }
                    AND = {
                        armed_forces_clothes_trigger = yes
                        politician_clothes_trigger = yes
                    }
                    officers_clothes_pop_trigger = yes
                }  
            }
        }
    }

    european_admiral_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_admiral_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                european_clothes_trigger = yes
                OR = {
                    scope:character = {
                       has_role = admiral
                    }
                    scope:character = {
                        has_role = general
                        is_ruler = yes
                        owner = {
                            NOT = { has_law = law_type:law_monarchy}
                        }
                    }
                }
            }
        }
    }

    american_military_headgear = {
        # when updating triggers on this, please update american_military_hairstyles in game\gfx\portraits\portrait_modifiers\01_headgear.txt as well so that triggers continue to match up
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = american_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                american_clothes_trigger = yes
                OR = {
                    scope:character = {
                        has_role = general
                    }
                    AND = {
                        politician_clothes_trigger = yes
                        armed_forces_clothes_trigger = yes
                    }
                }
            }
        }
    }

    american_confederate_military_headgear = {
        # when updating triggers on this, please update american_military_hairstyles in game\gfx\portraits\portrait_modifiers\01_headgear.txt as well so that triggers continue to match up
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = american_confederate_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            # modifier = {
                # add = 100
                # exists = c:CSA
                # OR = {
                    # AND = {
                        # exists = scope:character
                        # scope:character = {
                            # has_role = general
                            # owner = c:CSA
                        # }
                    # }
                    # AND = {
                        # politician_clothes_trigger = yes
                        # armed_forces_clothes_trigger = yes
                        # scope:character = { owner = c:CSA }
                    # }
                    # AND = {
                        # exists = scope:pop
                        # scope:pop = {
                            # OR = {
                                # is_pop_type = officers
                                # is_pop_type = soldiers
                            # }
                            # owner = c:CSA
                        # }
                    # }
                # }
            # }
        }
    }

    british_military_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = british_military_headgear
                range = { 0 0.5 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                british_empire_clothes_trigger = yes
                OR = {
                    scope:character = {
                        has_role = general
                    }
                    AND = {
                        politician_clothes_trigger = yes
                        armed_forces_clothes_trigger = yes
                    }
                }
            }
        }
    }

    british_military_pupet_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_military_headgear
                range = { 0.7 0.7 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                british_empire_clothes_p_trigger = yes
                officers_clothes_pop_trigger  = yes
            }
        }
    }

    french_military_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = french_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                french_empire_clothes_trigger = yes
                OR = {
                    scope:character = {
                        has_role = general
                    }
                    AND = {
                        politician_clothes_trigger = yes
                        armed_forces_clothes_trigger = yes
                    }
                }
            }
        }
    }

    german_military_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = german_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                german_clothes_trigger = yes
                OR = {
                    scope:character = {
                        has_role = general
                    }
                    AND = {
                        politician_clothes_trigger = yes
                        armed_forces_clothes_trigger = yes
                    }
                }
            }
        }
    }

    german_officers_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = german_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 1000
                german_clothes_pop_trigger = yes
                officers_clothes_pop_trigger = yes
            }
        }
    }

    ethiopian_royal_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = ethiopian_royal_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 1000
                ethiopian_clothes_trigger = yes
                scope:character = {
                    is_ruler = yes
                }
            }
        }
    }

    indian_royal_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = indian_royal_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                indian_clothes_trigger = yes
                scope:character = {
                    is_ruler = yes
                }
            }
        }
    }

    indian_high_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = indian_high_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }

        weight = {
            base = 0
            modifier = {
                add = 100
                indian_clothes_pop_trigger = yes
                upper_clothes_pop_trigger = yes
            }
        }
    }

    indian_clothes = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = indian_high_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }  
        weight = {
            base = 0
            modifier = {
                add = 100
                hindu_clothes_pop_trigger = yes
                clergy_clothes_pop_trigger = yes
            }
        }
    }

    arabic_turban = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_turban
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                arabic_clothes_trigger = yes
            }
        }
    }
    arabic_middle_tier = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_middle_tier
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 200
                AND = {
                    arabic_clothes_trigger = yes          
                }
            }
        }
    }
    arabic_fez = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_fez
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 200
                AND = {
                    arabic_clothes_trigger = yes
                    arabic_fez_trigger = yes
                }
            }
        }
    }
    african_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = african_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                african_clothes_trigger = yes   
            }
        }
    }

#Pops

    arabic_low_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_low_tier
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                arabic_clothes_pop_trigger = yes
                poor_clothes_pop_trigger = yes
            }
        }
    }

    arabic_middle_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_middle_tier
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                arabic_clothes_pop_trigger = yes
            }
        }
    }

    central_asian_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = central_asian
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                central_asian_clothes_pop_trigger = yes
                upper_clothes_pop_trigger = yes             
            }
        }
    }

    mongol_noble_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = mongolian_hats
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                exists = scope:pop
                scope:pop = {
                    is_pop_type = aristocrats
                    culture = {
                        has_discrimination_trait = mongol_language
                    }
                }
            }
        }
    }

    chinese_common_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = chinese_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                chinese_manchu_queue_hairstyle_pops_trigger = yes
                poor_clothes_pop_trigger = yes
            }
        }
    }

    japanese_common_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = Japanese_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                japanese_clothes_pop_trigger = yes
                poor_clothes_pop_trigger = yes   
            }
        }
    }

    european_capitalist_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_tophat
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                OR = {
                    european_clothes_pop_trigger = yes
                    AND = {
                        exists = scope:pop
                        scope:pop = { 
                            OR = {
                                culture = cu:cherokee 
                                culture = cu:seminole
                            }
                        }
                    }
                }
                upper_clothes_pop_trigger = yes
            }
        }
    }

    european_bowler_hat = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_bowlerhat
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                european_clothes_pop_trigger = yes
                middle_clothes_pop_trigger = yes
               
           }
        }
    }

    european_flat_cap = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_flatcap
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                european_clothes_pop_trigger = yes
                poor_clothes_pop_trigger = yes
                peasants_clothes_pop_trigger = no
            }
        }
    }

    native_american_char_headgear_01 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = native_american_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                native_american_clothes_trigger = yes
                ruler_clothes_trigger = yes
                scope:character = {
                    is_ruler = yes
                }
            }
        }
    }

    native_american_char_headgear_02 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = american_military_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }

        weight = {
            base = 0
            modifier = {
                add = 100
                native_north_american_clothes_trigger = yes
                ruler_clothes_trigger = yes
                scope:character = {
                    is_ruler = yes
                    is_female = no
                }
            }
        }
    }

    native_american_char_headgear_03 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = native_american_high_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 1000
                ruler_clothes_trigger = yes
                scope:character = {
                    is_ruler = yes
                    OR = {
                        culture = cu:comanche
                        culture = cu:paiute
                        culture = cu:dakota
                        culture = cu:cree
                        culture = cu:nez_perce
                        culture = cu:siouan
                    }
                }
            }
        }
    }

    native_american_bandanna = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = native_american_common_headgear
                range = { 0 1 } # For the randomness to work correctly
            }
        }

        weight = {
            base = 0
            modifier = {
                add = 100
                native_american_clothes_pop_trigger = yes   
            }
        }
    }

    arabic_military_fez = { # Excludes the fancy female headgear meant for high class pops
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = arabic_military_fez
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 200
                arabic_military_fez_pop_trigger = yes
                soldier_clothes_pop_trigger = yes
            }
        }
    }

    european_peasants_headgear = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_strawhat
                range = { 0 1 } # For the randomness to work correctly
           
            } 
        }
        weight = {
            base = 0
            modifier = {
                add = 200
                AND = {
                    peasants_clothes_pop_trigger = yes
                    european_clothes_pop_trigger = yes
                }
            }
        }
    }
    #academic_clothes = {
    #    dna_modifiers = {
    #        accessory = {
    #            mode = add
    #            gene = props
    #            template = academic_cap_01
    #            range = { 0 1 } # For the randomness to work correctly
    #        } 
    #    }
    #    weight = {
    #        base = 0
    #        modifier = {
    #            add = 200
    #            academics_clothes_pop_trigger = yes
    #        }
    #    }
    #}
}
